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LAT: 40°42'46" NNew York
01SurfaceBrand systems
02Space

Spatial interfaces

A 3D product visualization studio and motion design studio in New York, with WebGL website development for work that has to turn, light and move in the browser.

03StructureSoftware architecture

Spatial interfaces is where NULL Archives works in depth and in time. As a 3D product visualization studio we build objects that can be turned, lit and inspected. As a motion design studio in New York we decide how a page moves and, just as often, when it should stay still. Through WebGL website development we put both in the browser, in real time, with nothing to install.

One rule holds the three together: the text arrives first and the space enhances it. Every scene has a still, every animation has a final frame, and a visitor who asked for less motion gets the same content without it.

§01

3D product visualization studio work, plate by plate

A rendered object is evidence, so we treat it like a specimen plate: framed, labeled and honest about what it is.

  1. 01

    Models that can be checked

    Built to real dimensions, so a render and a technical drawing agree.

  2. 02

    Light as information

    Lighting chosen to show form and material, not to flatter them.

§02

WebGL website development, with a still for every frame

Real-time 3D earns its weight only where it shows something a picture cannot. When we use WebGL, the page is readable before the scene loads, the scene loads after the text, and a still stands in on slow connections, with reduced motion, or where the browser cannot draw it.

§03

A motion design studio in New York, working to rules

  1. 01

    Reduced motion is designed

    With reduced motion the page shows its final frame, composed as a still, not a page with its animation switched off.

§04

Spatial work in the archive

  • HOVERLA Original Flavour bottle render with a frosted stone baseNA-2019-001DELIVERED

    HOVERLA Vodka 3D bottle renders and loops

    The 750 ml bottle from the 2019 packaging work, rendered in 3D as stills and short loops: frosted stone-like base, classic upper glass, aluminum cover.

  • Pixelated monochrome figure behind a toolbar with Lighting and Camera controlsNA-2026-002IN BUILDIDENTITY

    viewport, a browser-based 3D design tool

    Identity and creative strategy for viewport, 2026, set down in a seventeen-page brand book. The product is in build; the plates are identity material, not captures of the finished tool.

§05

The other two layers

Space sits between the other two layers. It takes its forms from the brand system above it and runs on the software structure below it.

Open a brief

Tell us what you are making and what it has to hold. The studio reads every brief in full.